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dmarmy2.deh
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Text File
|
1995-02-26
|
23KB
|
1,522 lines
Patch File for DeHackEd v2.3
# This patch turns all of the nasty monsters into friendly green, indigo,
# red, and brown Marines. Try playing deathmatch (or coop!) and you'll
# soon find yourself confused... who is human and who is not? I'd
# definitely recommend playing deathmatch with -respawn ON for this one.
# The new marines are not exactly easy, mostly due to their speed. Note
# that only ONE of the converted marines has as many hitpoints as the
# player (the Baron of Hell), and all the rest have less than 100. Should
# be easy, eh?
# Monsters to beware of: the Baron of Hell and Hell Knight are real
# killers, with their pumped up weaponry. The Revanant also isn't really
# pretty to fight.
# Not all monsters have been converted. None of the flying monsters has
# been changed (Caco, Pain Elemental, Lost Soul), and neither of the two
# big bosses in Doom 1 were changed (Spiderdemon, Cyberdemon). The Arch-
# vile and Mancubus also weren't changed (I love watching the ArchVile
# resurrect players!).
# The monster mappings:
# Trooper: Green pistol-totin' marine
# Sargeant: Indigo shotgun-shooting marine
# ArchVile: Unchanged
# Revenant: Green (homing) rocket guy
# Mancubus: Unchanged
# Chaingunner: Red chaingunner
# Imp: Brown shotgun guy (tried to make him DB shotgun)
# Demon: Red fist-fighter
# Specter: Indigo fist-fighter
# Cacodemon: Unchanged
# Baron of Hell: Red BFG blaster!
# Hell Knight: Brown plasma streamer
# Lost Soul: Unchanged
# Spiderdemon: Unchanged
# Cyberdemon: Unchanged
# Arachnotron: Green plasma thrower
# Pain Elemental: Unchanged
# SS Nazi: Indigo pistol/chaingun dude
# Known problems:
# Okay, I know this patch isn't perfect. It's still fairly easy to tell
# who is monster and who is not. I fully expect to see another DMARMY3.DEH
# out soon to address all the problems in this one. :)
# The sounds may not be quite right... my sound card(s) are dysfunctional,
# so it is very difficult for me to tell what sounds each monster is
# making.
# I may have missed something basic, because I did not have a chance to
# test the patch before release. Such is life.
Doom version = 19
Patch format = 5
Thing 2 (Trooper)
Hit points = 50
Alert sound = 0
Pain chance = 50
Pain sound = 25
Death sound = 57
Speed = 10
Width = 1048576
Action sound = 0
Thing 3 (Sargeant)
Hit points = 65
Alert sound = 0
Attack sound = 2
Pain chance = 40
Pain sound = 25
Death sound = 57
Speed = 10
Width = 1048576
Action sound = 0
Bits = 71303174
Thing 4 (Archvile)
Width = 1048576
Thing 6 (Revenant)
Hit points = 80
Alert sound = 0
Attack sound = 14
Pain chance = 60
Pain sound = 25
Close attack frame = 0
Exploding frame = 462
Death sound = 57
Speed = 12
Width = 1048576
Mass = 100
Action sound = 0
Thing 7 (Revenant Fireball)
Initial frame = 114
Alert sound = 14
Death frame = 127
Death sound = 15
Speed = 1179648
Missile damage = 20
Thing 9 (Mancubus)
Width = 1048576
Height = 3670016
Thing 11 (Chaingun Sargeant)
Alert sound = 0
Pain chance = 150
Pain sound = 25
Exploding frame = 462
Death sound = 57
Speed = 14
Width = 1048576
Action sound = 0
Bits = 205520902
Thing 12 (Imp)
Alert sound = 0
Attack sound = 4
Pain chance = 180
Pain sound = 25
Close attack frame = 0
Far attack frame = 217
Death sound = 57
Speed = 12
Width = 1048576
Action sound = 0
Bits = 138412038
Thing 13 (Demon)
Hit points = 30
Alert sound = 0
Pain chance = 30
Pain sound = 25
Exploding frame = 462
Death sound = 57
Speed = 12
Width = 1048576
Mass = 100
Action sound = 0
Bits = 71303174
Thing 14 (Spectre)
Hit points = 30
Alert sound = 0
Pain chance = 30
Pain sound = 25
Exploding frame = 462
Death sound = 57
Speed = 12
Width = 1048576
Mass = 100
Action sound = 0
Bits = 205520902
Thing 16 (Baron of Hell)
Hit points = 100
Alert sound = 0
Pain sound = 25
Close attack frame = 0
Exploding frame = 462
Death sound = 57
Speed = 12
Width = 1048576
Height = 3670016
Mass = 100
Action sound = 0
Bits = 205520902
Thing 17 (Baron Fireball)
Initial frame = 115
Alert sound = 9
Death frame = 117
Death sound = 15
Speed = 1179648
Width = 851968
Missile damage = 120
Thing 18 (Hell Knight)
Hit points = 90
Alert sound = 0
Attack sound = 8
Pain sound = 25
Close attack frame = 0
Far attack frame = 647
Exploding frame = 462
Death sound = 57
Speed = 12
Width = 1048576
Height = 3670016
Mass = 100
Action sound = 0
Bits = 138412038
Thing 21 (Arachnotron)
Hit points = 75
Alert sound = 0
Pain sound = 25
Exploding frame = 462
Death sound = 57
Width = 1048576
Height = 3670016
Action sound = 0
Thing 24 (SS Nazi)
Alert sound = 0
Pain sound = 25
Death sound = 57
Speed = 10
Width = 1048576
Action sound = 0
Thing 36 (BFG Shot)
Speed = 1310720
Thing 37 (Arach. Fireball)
Missile damage = 4
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Duration = 4
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Ammo 2 (Cells)
Max ammo = 200
Text 281 280
===========================================================================
This version is NOT SHAREWARE, do not distribute!
Please report software piracy to the SPA: 1-800-388-PIR8
===========================================================================
===========================================================================
Do not distribute! Report software piracy to the SPA: 1-800-388-PIR8
===========================================================================
By Greg Lewis ("Tree")
Concept by Matt Fell
Text 265 265
===========================================================================
Do not distribute!
Please report software piracy to the SPA: 1-800-388-PIR8
===========================================================================
===========================================================================
Do not distribute! Report software piracy to the SPA: 1-800-388-PIR8
===========================================================================
By Greg Lewis ("Tree")
Concept: Matt Fell
Text 6 5
sgtatkpunch